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Pixel artist trials?

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Thiamor
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Post  Thiamor Wed May 19, 2010 11:28 am

I know you're only trying to help.

I'm just trying to show how it'd be easier to keep it all in one topic because that one topic is meant for any and all positions. Makes it more organized that way. Also makes it easier on Ele and Otaku instead of having to go to more than one topic.

I personally know that if I am doing a thing, that is like a group of things put together, I'd rather stay on that topic.

It's faster for the slow computers than having to go back and forth or opening up other tabs. If it's all in one topic, it makes it easier to access.
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Post  Burn Sun May 23, 2010 4:07 pm

There's really no need for more than 1 or 2 pixel artists for an EO server atm. With the fact of limited amount of item frames in the res atm, it's not too hard to run out of space. Maybe whenever Sausages new server comes out, it would be necessary, but as it stands now it would be rather useless.
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Post  Thiamor Sun May 23, 2010 6:20 pm

Burn wrote:There's really no need for more than 1 or 2 pixel artists for an EO server atm. With the fact of limited amount of item frames in the res atm, it's not too hard to run out of space. Maybe whenever Sausages new server comes out, it would be necessary, but as it stands now it would be rather useless.

I beg to differ.

The more pixel Artists that we have, the more variety Ele can choose from. It doesn't mean every bit of work will be accepted right away. It only means more choices for Ele to pick from.
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Post  Burn Mon May 24, 2010 12:32 pm

Thiamor wrote:
Burn wrote:There's really no need for more than 1 or 2 pixel artists for an EO server atm. With the fact of limited amount of item frames in the res atm, it's not too hard to run out of space. Maybe whenever Sausages new server comes out, it would be necessary, but as it stands now it would be rather useless.

I beg to differ.

The more pixel Artists that we have, the more variety Ele can choose from. It doesn't mean every bit of work will be accepted right away. It only means more choices for Ele to pick from.
Just by looking at the items in-game at this moment, they seem to love quantity over quality.
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Post  Thiamor Mon May 24, 2010 4:13 pm

Burn wrote:
Thiamor wrote:
Burn wrote:There's really no need for more than 1 or 2 pixel artists for an EO server atm. With the fact of limited amount of item frames in the res atm, it's not too hard to run out of space. Maybe whenever Sausages new server comes out, it would be necessary, but as it stands now it would be rather useless.

I beg to differ.

The more pixel Artists that we have, the more variety Ele can choose from. It doesn't mean every bit of work will be accepted right away. It only means more choices for Ele to pick from.
Just by looking at the items in-game at this moment, they seem to love quantity over quality.

Or better yet, they're only choosing the best quality based things; even if it doesn't look good to you, maybe it's the best that they can do as of yet.


We need more Pixel Artists, but, we don't need to cut it into sections for each position as that is what would be bound to happen.
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Post  Burn Mon May 24, 2010 6:32 pm

Thiamor wrote:
Burn wrote:
Thiamor wrote:
Burn wrote:There's really no need for more than 1 or 2 pixel artists for an EO server atm. With the fact of limited amount of item frames in the res atm, it's not too hard to run out of space. Maybe whenever Sausages new server comes out, it would be necessary, but as it stands now it would be rather useless.

I beg to differ.

The more pixel Artists that we have, the more variety Ele can choose from. It doesn't mean every bit of work will be accepted right away. It only means more choices for Ele to pick from.
Just by looking at the items in-game at this moment, they seem to love quantity over quality.

Or better yet, they're only choosing the best quality based things; even if it doesn't look good to you, maybe it's the best that they can do as of yet.


We need more Pixel Artists, but, we don't need to cut it into sections for each position as that is what would be bound to happen.
once all the spaces for graphics are filled, when they go back to replace the bad looking items they have, it will mess up the economy alot, and peoples items, since they would have to remove the old item.. which is why quantity over quality is a bad thing.
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Post  roefl Mon May 24, 2010 7:11 pm

Burn wrote:
Thiamor wrote:
Burn wrote:
Thiamor wrote:
Burn wrote:There's really no need for more than 1 or 2 pixel artists for an EO server atm. With the fact of limited amount of item frames in the res atm, it's not too hard to run out of space. Maybe whenever Sausages new server comes out, it would be necessary, but as it stands now it would be rather useless.

I beg to differ.

The more pixel Artists that we have, the more variety Ele can choose from. It doesn't mean every bit of work will be accepted right away. It only means more choices for Ele to pick from.
Just by looking at the items in-game at this moment, they seem to love quantity over quality.

Or better yet, they're only choosing the best quality based things; even if it doesn't look good to you, maybe it's the best that they can do as of yet.


We need more Pixel Artists, but, we don't need to cut it into sections for each position as that is what would be bound to happen.
once all the spaces for graphics are filled, when they go back to replace the bad looking items they have, it will mess up the economy alot, and peoples items, since they would have to remove the old item.. which is why quantity over quality is a bad thing.

Not true, you don't have to remove the old item.
Elevations could simply "patch" the old graphic with the new one, and Change the name in the "pub" file.
As example, you have a "shogun" armor and ele patches a "dragon plate" over it, then those people will not lose anything.
Because the monsters/crafts will still be the same and nothing would change in the economics of the game.
Unless you also change the stats.
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